Search found 79 matches

by GilesGoat
Wed Oct 05, 2011 10:13 am
Forum: Goat Up Support
Topic: Lifetime goats kissed is cumulative?
Replies: 2
Views: 49553

Re: Lifetime goats kissed is cumulative?

Hi,

Yak saw this as well .. he/we are not exactly sure what you mean, could you re-explain it again please ?
by GilesGoat
Wed Sep 14, 2011 12:43 pm
Forum: Goat Up Support
Topic: Bug on iPad2 - found and fixed
Replies: 5
Views: 60870

Re: Bug on iPad2 - found and fixed

The bug been found and fixed, appeareantly there was a weird situation where there was a remote possibility a var was uninitialised, now not any more, it's been explicitely initialised so that can never happen again. So "on the top of that" ( actually "better than that" ) Yak is ...
by GilesGoat
Wed Sep 14, 2011 11:58 am
Forum: Goat Up Support
Topic: Bug on iPad2 - found and fixed
Replies: 5
Views: 60870

Re: Bug on iPad2

.. amazing .. I mean "this game been played 1,000,000 + 1 times and we never seen anything like that" .. as usual .. "Sounds" like there could be an uninitialised state however I think ( suppose ) that as soon as you'd get a power thing and the time would expire you'd be white ag...
by GilesGoat
Wed Sep 14, 2011 11:17 am
Forum: Minotaur Rescue support
Topic: iPad 2 HDML problem
Replies: 11
Views: 102083

Re: iPad 2 HDML problem

Thanks Giles - It must be a shared bit of code as it only seems to happen with Llamasoft titles. We use the "standard initialisation" as by Apple code samples .. could be we "missed" something and/or the one we use does not support that thing ? I still have to find that adapter ...
by GilesGoat
Wed Sep 14, 2011 11:15 am
Forum: Goat Up Support
Topic: Bug on iPad2 - found and fixed
Replies: 5
Views: 60870

Re: Bug on iPad2

I don't think there is any bug at all. In the Miner2049er level when you get one of those 'miner objects' it works like in the original game, you become INVINCIBLE for a little while ( see your goat turned into red ?) and the enemies change ( like in Miner 2049er ) and you have a LIMITED amount of i...
by GilesGoat
Mon Sep 12, 2011 11:56 am
Forum: Various uncategorized
Topic: iCade support soon to be added to LS iOS games.
Replies: 1
Views: 44745

Re: iCade support soon to be added to LS iOS games.

The support been added for Minotaur Rescue, Minotron and Goat Up.

We made news on TouchArcade too :)

http://toucharcade.com/2011/09/11/jeff-minter-bringing-icade-support-to-llamasoft-titles/
by GilesGoat
Mon Sep 12, 2011 11:54 am
Forum: Minotaur Rescue support
Topic: iPad 2 HDML problem
Replies: 11
Views: 102083

Re: iPad 2 HDML problem

I just wondered if you've managed to recreate this problem yet - The only games it happens are out of the loads and loads I've tried are your 3.... :) I'm using an iPad 2 and a HDMI adaptor - the all three games load to the menu screen, but as soon as you start a new game, you get kicked to the hom...
by GilesGoat
Wed Sep 07, 2011 9:55 am
Forum: Various uncategorized
Topic: iCade support soon to be added to LS iOS games.
Replies: 1
Views: 44745

iCade support soon to be added to LS iOS games.

Hi Guys,

LS invested in an iCade with the specific intention to support it for our games, as soon as it will arrive we'll do our best to add support for it to our existing ( and future ) games.

So stay tuned for updates, as soon as we'll make them we'll let you know :)
by GilesGoat
Wed Sep 07, 2011 9:50 am
Forum: Goat Up Support
Topic: Welcome to the Goat Up support forum.
Replies: 0
Views: 92793

Welcome to the Goat Up support forum.

Hi guys, as usual, this is the forum where you can get in touch with us about problems related to Goat Up. Hopefully there won't be any. PLEASE NOTE : out SW is tested on REGULAR DEVICES only, we do not guarantee it could work or work differently on Jailbroken devices or such, despite the SW is &quo...
by GilesGoat
Tue Sep 06, 2011 10:03 am
Forum: Deflex Support
Topic: Bug about iOS5 (beta) found and fixed.
Replies: 0
Views: 159958

Bug about iOS5 (beta) found and fixed.

Hi, to all those that tried Deflex on iOS5 ( beta ) and found out they were getting a totally blank screen we found out yesterday what was that bug about, in the end of the day it was an incredibly simple thing with a "massive chain effect" where after that nothing else ( on OpenGLES ) was...

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