Search found 88 matches

by GilesGoat
Thu Jan 06, 2011 10:34 am
Forum: Minotaur Rescue support
Topic: Controls over-sensitive
Replies: 9
Views: 95245

Re: Controls over-sensitive

While I haven't tried it on my iPhone yet on my iPad the controls do feel a little too sensitive. While it's something I'm quickly getting used to it took me a little bit to go "maybe do smaller strokes". But honestly - It would be a nice addition to have an option to be able to thrash my...
by GilesGoat
Wed Jan 05, 2011 8:14 pm
Forum: Minotaur Rescue support
Topic: In case you have OpenFeint Freeze
Replies: 18
Views: 138561

Re: In case you have OpenFeint Freeze

I just wanted to add to make it a bit more clear that Minotaur Rescue been tested and used and played quite some time in the previous months and quite a bit with the OpenFeint added. Which .. seems to be a remarkable thing well done "clean and nice you put it in and does the job" and in al...
by GilesGoat
Wed Jan 05, 2011 3:07 pm
Forum: Minotaur Rescue support
Topic: In case you have OpenFeint Freeze
Replies: 18
Views: 138561

Re: In case you have OpenFeint Freeze

Well .. as you know PVB I think you've been playing this game quite since a bit and it never had any problem. We did pass ( you FIRST have this THEN Apple ) the Open Feint validation/etc. "with zero problems all green light" so .. has to be an Open Feint problem. I suspect they have some s...
by GilesGoat
Wed Jan 05, 2011 1:19 pm
Forum: Minotaur Rescue support
Topic: No mention on LS website..
Replies: 3
Views: 60238

Re: No mention on LS website..

.. we are just making pages and contents as we speak .. soon up .. ;)
by GilesGoat
Wed Jan 05, 2011 1:04 pm
Forum: Minotaur Rescue support
Topic: In case you have OpenFeint Freeze
Replies: 18
Views: 138561

In case you have OpenFeint Freeze

Reporting a twitter from Yak : I've been told that's a fairly common OpenFeint bug and should clear after rebooting and/or reinstalling. It seems it may happen on iphone3gs 3.1.2, so far only one person we know of reported this problem. Mind you this game been tested and certified "OK" by ...
by GilesGoat
Wed Jan 05, 2011 10:31 am
Forum: Minotaur Rescue support
Topic: No mention on LS website..
Replies: 3
Views: 60238

Re: No mention on LS website..

( I deleted one copy because it was posted twice the same ). It's since yesterday I/we are preparing some pages, we did not know at all when Minotaur Rescue was going to be up on the store, we were thinking it was still going to take a few days more. As soon as the pages will be ready ( very soon ) ...
by GilesGoat
Tue Jan 04, 2011 3:07 pm
Forum: Various uncategorized
Topic: www.llamasoft.co.uk
Replies: 2
Views: 48875

www.llamasoft.co.uk

( Originally posted by Rik, accidentally deleted after a 'move' ). About your question why "llamasoft.co.uk" gets redirected to "minotaurproject.co.uk" is a technical issue cause a not otherwise solvable domain transfer problem with the current new hosting. The hosting of the ful...
by GilesGoat
Tue Jan 04, 2011 11:03 am
Forum: Gridrunner Revolution support
Topic: GRR unable to init video device, exiting on startup
Replies: 16
Views: 127243

Re: GRR unable to init video device, exiting on startup

"Service been restored to normal setup" .. ok holidays and such are ended we are back on track with things.

As soon as I'll add more 'debugpf()' I'll send you a version.
by GilesGoat
Tue Dec 28, 2010 11:37 pm
Forum: Gridrunner Revolution support
Topic: GRR unable to init video device, exiting on startup
Replies: 16
Views: 127243

Re: GRR unable to init video device, exiting on startup

Yes I know what you mean, I am too one in the search of "the perfect configuration" and "once I have it I don't want to touch it" :mrgreen: This situation is puzzling and interesting, puzzling because SG works and as I said this should be working too then cause the logic they hav...
by GilesGoat
Sun Dec 26, 2010 10:29 pm
Forum: Gridrunner Revolution support
Topic: GRR unable to init video device, exiting on startup
Replies: 16
Views: 127243

Re: GRR unable to init video device, exiting on startup

Just saying ( from the pub ) as soon as I will be cleared from the festive things I will try maybe the route of "special build with extra debug".

It is quite strange because SG and GRR does not have a very much different video initialisation so this is very curious.

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