Just played it on my iPhone and there's a major difference compared to the version on my iPad2:
On the iPhone, when I hit moving objects i kill them, my goat flies up and looses a kid.
On the iPad2, I just "kill" them and gets the points - no damage done against my goat - have a look at this video:
http://www.youtube.com/watch?v=lU3D3Wu0 ... tube_gdata
Ipad2: version 4.3.5
iPhone: version 4.3.5
I guess the top scorers are all using iPad2's....I'm currently no. 3 "Pfeiffer"!
Damn...I think I prefer it easy, but this must be a bug - finally there was something I was good at....
Thanks for a great game
Christian
Bug on iPad2 - found and fixed
- GilesGoat
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Re: Bug on iPad2
I don't think there is any bug at all.
In the Miner2049er level when you get one of those 'miner objects' it works like in the original game, you become INVINCIBLE for a little while ( see your goat turned into red ?) and the enemies change ( like in Miner 2049er ) and you have a LIMITED amount of invicibility time, there's an audio clue that tells you when this is going to expire.
So as long as you pick up objects ( of that kind ) you can smash enemies by touching them, when the goat stops being red and returns white again your invincibility time is over ( and you'd get hit ).
Check again and tell me if you just missed that.
In the Miner2049er level when you get one of those 'miner objects' it works like in the original game, you become INVINCIBLE for a little while ( see your goat turned into red ?) and the enemies change ( like in Miner 2049er ) and you have a LIMITED amount of invicibility time, there's an audio clue that tells you when this is going to expire.
So as long as you pick up objects ( of that kind ) you can smash enemies by touching them, when the goat stops being red and returns white again your invincibility time is over ( and you'd get hit ).
Check again and tell me if you just missed that.
Re: Bug on iPad2
You're right - I've just been playing a bit more and it's because I was red, I was able to knock them off.
When I thenstarted a new game, I started as red and kept on being red until I fell of the ledges to my death!! I thought that it must be wrong, so I closed the GoatUp app completely - erased it from memory - and when the game then started again, I was white as I was supposed to be and became only temporarily red as you describe. I've not been able to re-create the conditions where I'm red from the start, but I'm still playing/testing...
Could there be a situation where the red_reset_flag or what it's called isn't reset, as that is the only reason for me getting so high scores - I can see that now
/Christian
When I thenstarted a new game, I started as red and kept on being red until I fell of the ledges to my death!! I thought that it must be wrong, so I closed the GoatUp app completely - erased it from memory - and when the game then started again, I was white as I was supposed to be and became only temporarily red as you describe. I've not been able to re-create the conditions where I'm red from the start, but I'm still playing/testing...
Could there be a situation where the red_reset_flag or what it's called isn't reset, as that is the only reason for me getting so high scores - I can see that now

/Christian
- GilesGoat
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Re: Bug on iPad2
.. amazing .. I mean "this game been played 1,000,000 + 1 times and we never seen anything like that" .. as usual ..
"Sounds" like there could be an uninitialised state however I think ( suppose ) that as soon as you'd get a power thing and the time would expire you'd be white again ( I don't know that part of code but I suppose it's something like "when time expired red_state = 0" )
It could be that something sets you in red but something else still believes you are white so the timer never starts, however I can't explain why when you pick up an object nothing happens unless there's some logic somewhere that sees you are red so it assumes a timer been started already ?
That's very odd, needs a bit of investigation sure.
"Sounds" like there could be an uninitialised state however I think ( suppose ) that as soon as you'd get a power thing and the time would expire you'd be white again ( I don't know that part of code but I suppose it's something like "when time expired red_state = 0" )
It could be that something sets you in red but something else still believes you are white so the timer never starts, however I can't explain why when you pick up an object nothing happens unless there's some logic somewhere that sees you are red so it assumes a timer been started already ?
That's very odd, needs a bit of investigation sure.
- GilesGoat
- Site Admin
- Posts: 365
- Joined: Sun Dec 19, 2010 10:44 am
- Location: Wales, with the sheepies.
Re: Bug on iPad2 - found and fixed
The bug been found and fixed, appeareantly there was a weird situation where there was a remote possibility a var was uninitialised, now not any more, it's been explicitely initialised so that can never happen again.
So "on the top of that" ( actually "better than that" ) Yak is just making an update with bugfix + iCade support
So "on the top of that" ( actually "better than that" ) Yak is just making an update with bugfix + iCade support

Re: Bug on iPad2 - found and fixed
Awesome, thanks!
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