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Category Archives: TxK Development
The Road to TxK: Genesis of a Genre
There’s a particular style of arcade shooter that’s pretty well established by now – let’s call it the neo-retro arcade shooter. It’s characterised by oldschool arcade-style shooting gameplay, typically uses a stylised glowing vector graphic style along with high-energy techno … Continue reading
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The Big Video, and a first look at Oculus Rift
After the little gameplay snippets in the last update I thought people might like to see a good solid chunk of genuine gameplay as it is on the current alpha build. I’ll inline the YT video of it but be … Continue reading
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State of play at First Playable
Just got back from a nice weekend in London, during which we delivered our “first playable” milestone to Sony. Actually writing up the blog at the milestone steps as each one is passed sounds like a pretty good way to … Continue reading
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A new beginning.
Beginnings are interesting times. They can also be a bit scary too, bringing with them unknown territory and new things to be learnt and used. I think it’s always been like that, as far back as I can remember, when … Continue reading